How to play Daily Holes

Daily Holes is a free daily golf game you play in your browser — no download, no account required to start. Every day a brand new nine-hole course is generated, and everyone plays exactly the same course. There is no aiming assist and no power slider: every shot comes down to timing.

The three steps of every shot

  1. Aim. Drag to look around the hole and scout bunkers, water and rough, then tap to lock your line down the fairway.
  2. Time the meter. The swing meter sweeps across the power bar — stop it where you want the strike. A clean, well-timed hit carries further and rolls out much more once it lands.
  3. Find the rings. There is no putting to time: finish inside the gold ring and it is one putt, inside the pale ring two, anywhere else on the green three. The rings shrink on steep greens.

Scoring and par

Each hole has a par, and your round score is your total strokes across all nine holes. Finishing under the course par is a good round; matching it is solid. Your scorecard highlights birdies, bogeys and any hole-in-one you make. Aces are tracked as a lifetime stat, along with your current and best daily streak and your average score to par.

What you will meet on the course

Every course is built from the date, so these turn up in a different arrangement each day — and everyone playing that day meets exactly the same ones, in the same places.

Pine Forest rounds can occasionally grow a pile of fallen leaves directly on the fairway. Landing in one gives you the same reduced distance, accuracy and rollout as a bunker shot.

Highland Peaks rounds can contain a large kick boulder. It blocks a ball rolling into it, then rebounds the ball strongly up the hole. You can use the kick for extra distance or play safely around the rock.

Volcanic Island rounds can place blocky basalt rocks on the fairway. They stop a rolling ball on impact, then launch it strongly forward. Fly over them, steer around them, or use the rebound. Molten lava pools can also cut into a landing area. They follow the same rule as water: finding one adds a penalty stroke and drops the ball back on playable ground.

The Spooky Forest

Every course from 21 to 31 October, and a rare haunted day now and then after that, is the Spooky Forest: the pine forest at dusk, with a lake and a haunted mansion beside every hole. Two of its obstacles have a new look, with the same rules as ever:

Leaderboards and friends

When you finish, you see how your round compares with everyone else who played that day, including the percentage of players you beat. Past scores stay on the leaderboard and you can watch a playback of the best card of the day. You can also create a private group with a join code to play against friends only.

Five-shot target range

Members can play an unranked five-shot range challenge. Pick a 50, 100, 150 or 200-yard flag, read the changing crosswind and time each swing. Every ball scores up to 1,000 points by finishing close to the target, and your best five-shot total is saved to your account. Range scores never affect the daily leaderboard.

The Wild Three

A short set of three holes at the same venue as today’s nine, built from the same date, so everyone plays the same three. It takes a couple of minutes rather than five.

The limits that keep a full round calm — one island green, one crossing, one burn across nine holes — all come off here, and holes stack things a nine never would: a burn and a portal on the same hole, boulders and lava through the landing zone. Every hole asks something. Timing hazards are the exception. A windmill arm or a gust is luck rather than a choice, and with one go a day a hazard you could not read would decide your card, so a Wild Three carries at most one of them and most sets have none.

You get one go a day, free on every plan and with no account needed — one ranked card, the same deal as the nine. It finishes on its own result card rather than being filed as a practice round, and tapping Wild Three again later brings that card back up, the way Play today does for the nine. It never touches your daily card.

Practice has a tab for each. Daily 9 holds today’s nine, a fresh random nine and every previous day; Wild Three holds the same three things for the short set. Today’s course unlocks on either side once its own ranked card is in, free and unlimited, so you can go back and work out what you should have done.

Practice past daily nines

Practice includes every previous Daily Holes course, newest first, as well as a fresh random nine. Everything here is unranked and never reaches the leaderboard.

Today’s nine is free to practice as many times as you like, on every plan — but only once you have finished today’s ranked round. Until your card is in, it stays locked, so nobody can scout the course before posting a score. Past and random courses are capped instead: three a day on the free plan, unlimited with the membership.

Tips for a lower round

Play today's nine holes