Moving air · common

The gust

A band of fast-moving air across the hole. It is the only hazard you can fly over the top of, and the only one you can walk underneath.

Plan view of a band of wind lines crossing a fairway, bending a ball's flight sideways.
The band sits across the fairway. Only flight that crosses it gets pushed.

It only acts on flight

The gust is not weather, it is a place. Only a ball whose flight path crosses the band gets pushed, which means there are two ways to beat it and neither involves aiming off.

You can fly over the top of it — a full carry that lands beyond the band never enters it. Or you can lay up short and walk under it on your next shot, playing from in front of the band so your ball starts on the far side of the problem.

Why aiming off is the trap

The instinct is to aim into the wind and let it bring the ball back. That works on a real golf course, where the wind acts on the whole flight. Here it acts on a slice of it, so how far your ball gets pushed depends on how long it spends inside the band — which depends on how hard you hit it, which is exactly the thing you are least certain about.

Aiming off turns a distance problem into a distance-and-direction problem. Flying over or laying up short leaves you with only the distance problem, and that one you can practise.

How to play it

Where you will meet it

Gusts are among the most common hazards in the game and can appear on any hole that is not a crossing.

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